With the Shape Editor it is easy to create one. This would make it impossible to use the shape as a player. If your shape was exported out of Maya or Max and did not have an eye node, there would not be a first person view. There are several reasons why you might want to use this feature. The Shape Editor can also be used to modify your 3D Shape's sequences and nodes. This can be a very valuable tool because it also shows if your object is missing any nodes or animations that would prevent it from functioning properly in your game. From there you are also able to see the object’s node hierarchy. The Shape Editor allows you to preview and play back animations from the scene or library. Chris Robertson and I have been working on this editor together, and I would like to show you what it can do. I am Jason Hetu, UI Designer for Torque 3D. I would like to start off with a brief introduction since this is my first blog.
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